In Your Story

[2024.08.10]

In Your Story
[All images courtesy of Ms. Copilot and +he Ghos+ (2024)]

2024.08.10

Good morning that wonderful way.

[All images courtesy of Ms. Copilot and +he Ghos+ (2024)]

Words and doing words.
Deeds and doing the deed.

How is it with you this morning, world?
Same old same old?

We ought to thank you for that.
Consistency is kindness at times.
"A foolish consistency," says Emerson, "is the hobgoblin of little minds."

He said foolish, qualified it like that, and so it works.

Abe's been running to and fro in the backyard barking at the sky.
A pregame to a howling at the moon.

Whatever's up there is dancing, and he wants in.

Is it an announcement?
Is it a certain type of cloud?

Something unseen means something unseen by what dog eyes see.

So, it's a day for unseen things.
Magic things.

Perhaps it's a family of squirrels.
Perhaps it's a family of flying squirrels.
Perhaps it's hobgoblins for little minds.
Perhaps. Perhaps. Perhaps.

The good start to a story, though.

A dog you trust starts barking at the sky, for no apparent reason.
Running to and fro like he knows where and what it is and it's big... firmament big.

A good start.

You'd have to establish character interest.

Perhaps a good guy just doing his day.
A little bit exceptional in some way.
As far as the audience knows.
Someone you want to win.
Someone down on his luck that shouldn't be, if the universe were really a just place.

The difference between a hero and a villain is, the villain wants to win, the hero has to.

So, the hero almost always wants to be doing something else.
But the damned villain's greed and lusts are in the way.

And it's something basic for the hero, something we all want.
A decent life, a respectable one, one that helps the world in some everyday way.

To get to that everyday way the hero has to do exceptional things.

So, he does.

Because life is worth the chance at decency.
Life, a consistent and wise life, has an everyday beauty to it and the hero wants to return to it.

He had something, some trait or pattern that kept him from a good life, some sadness or misunderstanding, some everyday kind of dissonance to his days.

A broken heart maybe.

The quest stops the villain and solves his own personal struggle, heals his broken heart.

Always two lines to every story.
The world's problem and the hero's.
The sensual and the moral.
Two injustices.

The knowledge from the quest heals the hero and saves, in some sized way, the world.

The hero's personal struggle is solved first.
It's called 'the dark night of the soul.'
What happens there turns on a light and shows the hero his personal struggle is over, he's won the means to have that good life now, and those means are exactly what are necessary to solve the world's issue.

So, he walks on to the final meeting with the villain and uses his new wisdom to save the day.

He returns full circle after that battle to where we found him at the start and is able to continue with his life now that justice was won through his struggle.

That's a story.

Every single one.

The hero finds what's necessary to overcome their injustice and uses that knowledge to heal the whole world.

It's also your life.

Where are you in your story?

+he Ghos+

S.J. Wynn